The update's finally done!
It took a lil while for me to come back to this and do the update but it was well worth it. The difference isn't staggering, it's not a completely different game, but It feels just that little bit more polished and it really makes a difference once I compare the two.
Here's a little list of all the changes from major to minor:
- There's a web version of the game now! I tried to get version 1 to work on the web but didn't have any luck before the original jam ended but now it's really in the state it should have been.
- There's finally sound effects! This is the biggest feeling change for sure, since it adds some good feedback that was sorely necessary in the game
- Added Options menu on the main screen in order to adjust the volume of the game.
- New obstacle shows up to add just a bit more challenge/variety to the game play.
- The amount of shells you could potentially find on the beach increases per day and so does the amount of creatures you need to dodge (thus adding a bit of a difficulty curve).
- The story has some minor edits that I feel improve it a bit as well as slight changes to the ending if you don't make it to the goal.
- Added a few animations to buttons and menus throughout the game to give a bit of a nicer feel to everything
I think that's about as much as I'll be adding this game unless there are some game breaking bugs or I get a bunch of feedback that can help me tune things so it's a bit better of an experience. It was a lot of fun working on this game, and having seen some encouraging feedback from both friends and strangers makes me really excited to make more stuff and see what I can get out of it.
Thanks for reading and hope you enjoy playing!
Coffin Parade :)